Dragon

A stylized dragon creature, based on a 2D artwork by Sam Nassour.

It was my first time doing a strongly stylized design, and I enjoyed figuring out the various shapes and details in ZBrush.
I textured it with Mari, its brushes were useful for getting the right stylized look to the texture.

Rendered in Unreal Engine, with a bit of post process work in Affinity Photo.

Model & Wireframe
Sculpting Process
Head
Turntable

Other Work

Elephant
Astronomen
Sebulba
SC2 Marine
SMAW Mk153