Sebulba from Star Wars, created with ZBrush, Maya, and Substance Painter. Made while studying with CGSpectrum, in the creature modelling & texturing part of their Advanced 3D Modelling Diploma. Rendered with Unreal Engine 4. High poly renders made with Arnold.

Concept art from: characterdesignnotes was used as reference.

High Poly, Arnold
Low Poly, Unreal Engine
Low Poly, Unreal Engine

The sculpting process was quite fun!
I started with a ZSphere model, and then did all the large forms with dynamesh.
After that I did retopology for the high-poly, and finished refining all the details.

Sculpting Process

Other Work

SC2 Marine
SMAW Mk153